The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Released: 1996, Nintendo 64
Super Mario 64 had the titular mustachioed plumber step into the third dimension, resulting in a very revolutionary and influential title for the time. It was massively praised for its expansive worlds and hidden secrets, and it still has a following to this day.
The game went through a lot of different ideas during development, and it's no surprise that there's more lurking underneath the surface. Highlights include Hoot's Egg, unusually-placed objects, and even a handful of regional differences. A multiplayer mode was even considered for the game where Luigi would have been a second playable character, but the released game has neither - to the point that the only remnant of Luigi is his shadow... in the final, at least.
All Featured BlurbsDid You Know...
- ...that Spiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...that Mario Paint has hidden features that are disabled by default?
- ...that Mario Party, Pokémon Stadium and Ocarina of Time were planned to support the N64 Disk Drive?
- ...that the games in the Jak and Daxter trilogy all have hidden debug modes accessible with the controller?
- ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
- ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version of Super Mario Kart?
- ...that at least 30 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Syndicate Wars is the sequel to Syndicate, if you couldn't tell already. Compared to the original, it features more detailed cyberpunk environments in 3D, new weapons, and some very interesting missions.
Pictured is a mission from the cut campaign for the Unguided, the punk rock styled citizens rebelling against both the oppressive Eurocorp and sinister Church of the New Epoch after their controlling Utopia chips fail. Little is known about the Unguided campaign, why it was cut, or how it would work in-game outside of the actual missions.
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